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- /*****************************************************************************
- IsoHex20_3.cpp
- Ernest S. Pazera
- 20OCT2000
- Start a WIN32 Application Workspace, add in this file
- Requires GDICanvas.h and GDICanvas.cpp
- *****************************************************************************/
-
- //////////////////////////////////////////////////////////////////////////////
- //INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include "GDICanvas.h"
-
- //////////////////////////////////////////////////////////////////////////////
- //DEFINES
- //////////////////////////////////////////////////////////////////////////////
- //name for our window class
- #define WINDOWCLASS "ISOHEX20"
- //title of the application
- #define WINDOWTITLE "IsoHex 20-3"
-
- //////////////////////////////////////////////////////////////////////////////
- //PROTOTYPES
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init();//game data initalizer
- void Prog_Loop();//main game loop
- void Prog_Done();//game clean up
- void ShowMap(HDC hdc);//show sample map
-
- //////////////////////////////////////////////////////////////////////////////
- //GLOBALS
- //////////////////////////////////////////////////////////////////////////////
- HINSTANCE hInstMain=NULL;//main application handle
- HWND hWndMain=NULL;//handle to our main window
-
- //gdi canvases
- CGDICanvas gdicTexture;//texture image
- CGDICanvas gdicIsoShape;//shape of the iso image
- CGDICanvas gdicSource;//tiled texture goes here
- CGDICanvas gdicTiles;//tiles go here
- //columns and rows
- int iColumns;
- int iRows;
-
- //////////////////////////////////////////////////////////////////////////////
- //WINDOWPROC
- //////////////////////////////////////////////////////////////////////////////
- LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
- {
- //which message did we get?
- switch(uMsg)
- {
- case WM_KEYDOWN:
- {
- return(0);//handled, so return 0
- }break;
- case WM_DESTROY://the window is being destroyed
- {
-
- //tell the application we are quitting
- PostQuitMessage(0);
-
- //handled message, so return 0
- return(0);
-
- }break;
- case WM_PAINT://the window needs repainting
- {
- //a variable needed for painting information
- PAINTSTRUCT ps;
-
- //start painting
- HDC hdc=BeginPaint(hwnd,&ps);
-
- /////////////////////////////
- //painting code would go here
- /////////////////////////////
- ShowMap(hdc);
-
- //end painting
- EndPaint(hwnd,&ps);
-
- //handled message, so return 0
- return(0);
- }break;
- }
-
- //pass along any other message to default message handler
- return(DefWindowProc(hwnd,uMsg,wParam,lParam));
- }
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINMAIN
- //////////////////////////////////////////////////////////////////////////////
- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- //assign instance to global variable
- hInstMain=hInstance;
-
- //create window class
- WNDCLASSEX wcx;
-
- //set the size of the structure
- wcx.cbSize=sizeof(WNDCLASSEX);
-
- //class style
- wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
-
- //window procedure
- wcx.lpfnWndProc=TheWindowProc;
-
- //class extra
- wcx.cbClsExtra=0;
-
- //window extra
- wcx.cbWndExtra=0;
-
- //application handle
- wcx.hInstance=hInstMain;
-
- //icon
- wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
-
- //cursor
- wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
-
- //background color
- wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
-
- //menu
- wcx.lpszMenuName=NULL;
-
- //class name
- wcx.lpszClassName=WINDOWCLASS;
-
- //small icon
- wcx.hIconSm=NULL;
-
- //register the window class, return 0 if not successful
- if(!RegisterClassEx(&wcx)) return(0);
-
- //create main window
- hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_BORDER | WS_SYSMENU | WS_VISIBLE,0,0,640,480,NULL,NULL,hInstMain,NULL);
-
- //error check
- if(!hWndMain) return(0);
-
- //if program initialization failed, then return with 0
- if(!Prog_Init()) return(0);
-
- //message structure
- MSG msg;
-
- //message pump
- for(;;)
- {
- //look for a message
- if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- //there is a message
-
- //check that we arent quitting
- if(msg.message==WM_QUIT) break;
-
- //translate message
- TranslateMessage(&msg);
-
- //dispatch message
- DispatchMessage(&msg);
- }
-
- //run main game loop
- Prog_Loop();
- }
-
- //clean up program data
- Prog_Done();
-
- //return the wparam from the WM_QUIT message
- return(msg.wParam);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //INITIALIZATION
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init()
- {
- //load texture canvas
- gdicTexture.Load(NULL,"texture.bmp");
-
- //load iso shape
- gdicIsoShape.Load(NULL,"IsoShape.bmp");
-
- //grab dc from main window
- HDC hdc=GetDC(hWndMain);
-
- //calculate rows and columns of tiles
- iColumns=gdicTexture.GetWidth()/gdicIsoShape.GetWidth();
- iRows=2*gdicTexture.GetHeight()/gdicIsoShape.GetHeight();
-
- //create tiled texture canvas
- gdicSource.CreateBlank(hdc,gdicTexture.GetWidth()*2,gdicTexture.GetHeight()*2);
-
- //create tile canvas
- gdicTiles.CreateBlank(hdc,gdicIsoShape.GetWidth()*iColumns,gdicIsoShape.GetHeight()*iRows);
-
- //restore dc to main window
- ReleaseDC(hWndMain,hdc);
-
- //create tiled texture image
- //upper left
- BitBlt(gdicSource,0,0,gdicTexture.GetWidth(),gdicTexture.GetWidth(),gdicTexture,0,0,SRCCOPY);
- //upper right
- BitBlt(gdicSource,gdicTexture.GetWidth(),0,gdicTexture.GetWidth(),gdicTexture.GetWidth(),gdicTexture,0,0,SRCCOPY);
- //lower left
- BitBlt(gdicSource,0,gdicTexture.GetHeight(),gdicTexture.GetWidth(),gdicTexture.GetWidth(),gdicTexture,0,0,SRCCOPY);
- //lower right
- BitBlt(gdicSource,gdicTexture.GetWidth(),gdicTexture.GetHeight(),gdicTexture.GetWidth(),gdicTexture.GetWidth(),gdicTexture,0,0,SRCCOPY);
-
- //rip out the tiles
- int x;
- int y;
- int plotx;
- int ploty;
-
- //loop through columns
- for(x=0;x<iColumns;x++)
- {
- //loop through rows
- for(y=0;y<iRows;y++)
- {
- //determine plotx and ploty
- plotx=x*gdicIsoShape.GetWidth()+(y&1)*gdicIsoShape.GetWidth()/2;
- ploty=y*gdicIsoShape.GetHeight()/2;
-
- //bring plotx and ploty within appropriate range
- plotx%=gdicTexture.GetWidth();
- ploty%=gdicTexture.GetHeight();
-
- //check for negatives
- if(plotx<0) plotx+=gdicTexture.GetWidth();
- if(ploty<0) ploty+=gdicTexture.GetHeight();
-
- //grab this part of the source surface, and place it on the tile surface
- BitBlt(gdicTiles,x*gdicIsoShape.GetWidth(),y*gdicIsoShape.GetHeight(),gdicIsoShape.GetWidth(),gdicIsoShape.GetHeight(),gdicSource,plotx,ploty,SRCCOPY);
-
- //modulate with the iso shape
- BitBlt(gdicTiles,x*gdicIsoShape.GetWidth(),y*gdicIsoShape.GetHeight(),gdicIsoShape.GetWidth(),gdicIsoShape.GetHeight(),gdicIsoShape,0,0,SRCAND);
- }
- }
-
- return(true);//return success
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //CLEANUP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Done()
- {
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //MAIN GAME LOOP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Loop()
- {
- }
-
- void ShowMap(HDC hdc)//show sample map
- {
- //vars
- int x;
- int y;
- int tilex;
- int tiley;
- int plotx;
- int ploty;
-
- //clear out dc
- RECT rcFill;
- GetClientRect(hWndMain,&rcFill);
-
- //fill rect
- FillRect(hdc,&rcFill,(HBRUSH)GetStockObject(BLACK_BRUSH));
-
- //loops
- for(x=0;x<10;x++)
- {
- for(y=0;y<20;y++)
- {
- //calculate plotted positions
- plotx=x*gdicIsoShape.GetWidth()+(y&1)*gdicIsoShape.GetWidth()/2;
- ploty=y*gdicIsoShape.GetHeight()/2;
- //calculate which tile to use
- tilex=(x%iColumns)*gdicIsoShape.GetWidth();
- tiley=(y%iRows)*gdicIsoShape.GetHeight();
- //blit the tile
- BitBlt(hdc,plotx,ploty,gdicIsoShape.GetWidth(),gdicIsoShape.GetHeight(),gdicTiles,tilex,tiley,SRCPAINT);
- }
- }
- }
-